Article Lor dof the Rings Deck Building Game

Published on August 7th, 2013 | by Gregg Miller

Cerebrus Engine Combo

At Nerdtacular 2013, Matt “The Favorite” and I got to play many Cryptozoic games that Mewkow, from Alea Iacta Est, helped demo for everyone’s enjoyment.  Having worked as someone who did game demos as a side job, I can see the immense power that a demo can bring for up-selling a fantastic game.

This particular play experience was suggested by the Mewkow.  For those that aren’t aware, “the Cerberus Engine” is the name that Cryptozoic is giving to all of their new Deck Builder games rules sets, such as the ones for DC Deck Builder or The Lord of the Rings Deck Builder. This set up utilizes both games, mixed together. I would recommend this setup if you have six, but no more than ten players.  Depending on the level of even or fair play, you may want to invest in some supplies to help make this an interesting experience.  As interesting as the though of Galdalf, The Dark Knight would be.

First, everyone who’s familiar with either, or both The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, and DC Comics Deck-Building Game, you will need to understand that certain cards are equivalent to each other.

DC Comics Super Hero = Hero
Punch = Courage
Vulnerability = Despair
Weakness = Corruption
DC Comics Super-Villain = Archenemy
Villain = Enemy
Hero = Ally
Super Power = Maneuver
Equipment = Artifact
Kick = Valor

Example:  Anything from the DC cards that apply to Villains, also apply to Enemies, such as Wonder Woman’s Super Hero card text.

If you want to ensure people don’t make play decisions based on the backs of the cards, you may want to invest in 440 non-clear-backed card sleeves with the same color/theme/design.

For the initial setup, it doesn’t matter which versions of the Starting Cards you use, so long as it’s the same seven-three ratio of power cards to no-effect cards.  When setting up the Super Villain/Archenemy deck, you will need to pick which version to do.  If you pick Super Villains, follow the instructions in the DC rule book for setup.  If you select Archenemies, then follow the rules in the LotR rule book.  The two types don’t exactly mix well for a cross-game setup, but if everyone is willing to just deal with whatever comes up, you can instead randomly select either Ra’s Al Ghul or Nazgul, then randomly draw the 8+ Super Villains and Archenemies to follow the starting card.

The game will continue as normal, following the timing rules outlined in this engine’s mechanics, but there may be a special consideration to have.  Since the Ambush mechanic does not exist in the DC game, players may want to decide if they want to have all the Villain cards play as if the On Patrol optional game play mechanic is in effect.

When Matt and I were playing, this we had some interesting explanations of things being in certain decks.  Matt ended up with Gandalf, who had aquired many Batman related equipment, and we were joking around the table that Gandalf would mumble in a raspy voice “You shall not pass!”.

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About the Author

Gregg Miller

Former Alderac Entertainment Group Bountyhunter, who hails from Utah, I'm well versed and practiced in explaining things. In the kitchen training new hires, or letting the new person at the table understand the core basics of Munchkin, I like to get the relevant information out, while avoiding tangents and every exception to each and every conceived rule. When I'm not working, I'm enjoying a hobby, or perhaps a cigar now and then. Hippy hair, and the bushy mustache aren't going away, so don't bother suggesting it. :{|



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