Browsing the "WhiskeyGinger" Category

Designer Diary: Power Struggle

November 19th, 2016 | by Luke Turpeinen

I wanted to design a game where everyone was a traitor, and the point was to figure out which player was which traitor- while not relying solely on a social deduction mechanic. I wanted the game to also be an interesting card game in its own right, outside of the social element

How To Generate Names For Your Game

November 7th, 2016 | by Luke Turpeinen

Language is going to be a reader's first introduction to your world and its denizens. Having an internally consistent naming language defines your canon in a simple and direct way

Enchanted by Alara part 1

October 15th, 2016 | by Nicole Jekich

My Magic the Gathering Story College was a bright period of awakening and discovery in my life. Already a lover of fine art, [&hellip

Building Your Own World – Language & Names

September 14th, 2016 | by Luke Turpeinen

When building your own fantasy or fictional world it is important that the names you use for your characters and your locations fit the world that you have built. Today we'll go over some basic language construction to help you to make character and location names that are consistent and believable for your fantasy world

Building Your Own World – Maps

August 8th, 2016 | by Luke Turpeinen

For our map making journey today we'll go from a blank ocean to a filled-in physical map of your setting. We'll add continent shapes, mountains, and rivers. For the examples in this article I'll be using screencaps of the map that I made for the setting I'm currently developing

You Can Go Your Own Way

June 28th, 2016 | by Luke Turpeinen

It's weird to think that we've gone from "nothing" to "board game" in a year, but this is only the tip of the iceberg

Back to Top ↑