A. J. Asplund

About A. J. Asplund

A. J. Asplund Andrew spent the late 80s and early 90s flirting with tabletop games, from Dungeons & Dragons to crayon train games. After spending nearly a decade away from the game table, he eventually returned in force. Now, he organizes a variety of public gaming events in the Capitol Hill of Seattle and connecting people to the games they need.

Author Archives: A. J. Asplund

“You lost today, kid…”

October 7th, 2013 | by A. J. Asplund

Although there is a lot included in the main game box, players may be looking for new cards to liven up their play. Luckily, the folks at Flying Frog Games have created Danger Pack #

Epic Custom Magic Night: Fixing a Broken Mechanic

July 31st, 2013 | by A. J. Asplund

Recently, a number of us that write here participated in an event described as a “Make-your-own-Magic Booster Draft.” As one of the participants, I thought I would share my story about developing a new rule for the world's most popular card game

Law and Games: Copyrighting Games

July 12th, 2013 | by A. J. Asplund

Games, be they video games or tabletop games, have always had a strange relationship with the law. Most gaming enthusiasts hear [&hellip

Zombies in the Woods

May 29th, 2013 | by A. J. Asplund

Zombies have become one of those things that every writer, television producer, and game manufacturer feels the need to tap. [&hellip

Around the World in 45 Trains

April 19th, 2013 | by A. J. Asplund

Determining the most effective way to connect two cities on a map can be a difficult problem to solve. It [&hellip

It’s Time for a Revolution!

April 3rd, 2013 | by A. J. Asplund

In 2009, Steve Jackson Games, best known for its card game Munchkin, released Revolution!, their first foray into the Euro-game [&hellip

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